// iOS apps

Native iPhone apps,
shipped solo.

Four Swift apps — two games, a puzzle, and a utility — designed, coded, tested, and shipped by one person. Each is built for one thumb, with no accounts, no sign-ups, and nothing to buy.

Under the hood

Same discipline, smaller screen.

The apps share one approach: native code, logic that is tested outside the simulator, and monetization that never needs to know who you are.

Native Swift

SwiftUI and SpriteKit, no cross-platform wrapper. Projects are generated from a YAML spec with XcodeGen so the Xcode project never drifts from the source tree.

Tested core packages

Every app keeps its game or extraction logic in a Swift package with no UIKit dependency, so the rules run under swift test on any OS and in CI before a build ever hits a device.

Privacy-first by default

No accounts, no sign-ups, no in-app purchases. Ads are non-personalized only, the advertising identifier is never requested, and progress stays on the device or in the player’s own iCloud.

Need an iPhone app built?

Games, utilities, or a native companion for a system you already run. If you have a problem that fits in a pocket, let’s talk.